﻿using System;
using System.Collections.Generic;
using System.Linq;
using System.Text;
using Microsoft.Xna.Framework;
using Microsoft.Xna.Framework.Graphics;

using SuperMarioClone.Managers;

namespace SuperMarioClone.Screens
{
    class TempScreen:Screen 
    {
        public TempScreen(Rectangle screenSize)
            : base(screenSize)
        { 
        
        }
        public override void Draw(SpriteBatch spriteBatch)
        {
            spriteBatch.Draw(Content_Manager.getInstance().Textures["mario1"],new Vector2(300,300),Color.White);
        }
    }
}
